import pickle from breakout_level import * ## Level 0 l = level() for i in range (0, 10): b = brick() b.set_pos((96+i*(40+5), 100)) l.add_sprite(b) for i in range (0, 10): b = red_brick() b.set_pos((96+i*(40+5), 130)) l.add_sprite(b) f = open("level1.lev", "w") pickle.dump(l, f) f.close() ## Level 1 l = level() for i in range (0, 4): b = brick() b.set_pos((96+i*(40+5), 100)) l.add_sprite(b) b = blue_brick() b.set_pos((96+4*(40+5), 100)) l.add_sprite(b) b = blue_brick() b.set_pos((96+5*(40+5), 100)) l.add_sprite(b) for i in range (6, 10): b = brick() b.set_pos((96+i*(40+5), 100)) l.add_sprite(b) b = orange_brick() b.set_pos((96,125)) l.add_sprite(b) b = orange_brick() b.set_pos((96+9*(40+5),125)) l.add_sprite(b) ##for i in range (0, 10): ## b = red_brick() ## b.set_pos((96+i*(40+5), 130)) ## l.add_sprite(b) f = open("level0.lev", "w") pickle.dump(l, f) f.close()