from engine.event import * class next_level_event(event): def __init__(self, score): self.score = score class game_over_event(event): def __init__(self, score): self.score = score class ball_moved_event(event): def __init__(self, ball): self.ball = ball class remove_brick_event(event): def __init__(self, brick): self.brick = brick class increase_score_event(event): def __init__(self, score): self.score = score class ball_up_event(event): pass class ball_down_event(event): pass class ball_left_event(event): pass class ball_right_event(event): pass class paddle_increase_size_event(event): pass class ball_increase_speed_event(event): def __init__(self, speed): self.speed = speed